Social Computing (Web 2.0/3.0);
Mobile/Wireless Computing;
Mobile and Location-based Services;
Recommendation and Reputation Systems
Track 2: Network Application and Security
Ubiquitous Computing: E-Health and Digital Home applications;
Vehicular Networks and Telmatics Applications;
Intrusion Detection and Malware;
Botnet and Spam Detection;
Track 3: Software Engineering and Internet
Software Engineering for/in Cloud;
Web Service and Application;
Software Analysis, Design and Testing;
Mobile Application Development;
Multimedia Communications;
Track 5: Internet Technology and Applications
Privacy-enhancing Technologies;
Databases and Data mining;
Electronic Commerce Systems and Application
Track 6: E-Commerce and M-Commerce
Internet Advertising and Online Retailing;
Internet Consumer Behavior;
Databases and data mining
Social networking behavior on Google+, Facebook, MySpace, and others;
Addiction, Cyberbullying and Internet Abuse;
Video Games, Computer games, and Online games;
Internet Porn, Cybersex and Cybering
E-Learning and Distance Learning;
Education in Internet age;
Virtual learning environments
Track 9: Internet Research: Past, Present, and Future
Review and Meta-Analysis of Internet research;
Research Methods in Internet Research;
Study of Factors Influencing Internet Satisfaction, Effectiveness, and Success;
Future Directions of Internet Research